Magic: the Gathering

Deck Guide

cEDH Deck Guide: Ikra Shidiqi, the Usurper & Kraum, Ludevic's Opus

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This article brings an Ikra Shidiqi & Kraum deck, a turbo strategy with plenty of tools to keep itself on the game.

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translated by Romeu

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revised by Tabata Marques

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Table of contents

  1. > Introduction
  2. > Winning Games
    1. Thassa Consult
    2. Breach
    3. Breach Freeze
    4. Breach Station
  3. > Analyzing the Deck's Packages
    1. Ramps
    2. Tutors
    3. Card Draw
    4. Interactions
  4. > Strengths & Weaknesses
    1. Strengths
    2. Weaknesses
  5. > Conclusion

Introduction

This list was created by me and is a turbo deck. However, it has tools to stay relevant in the late game, generating value, and can be faster or slower depending on the table you are at.

Both commanders are relevant and even though white is an extremely powerful and relevant color in cEDH, unless you intend to use stax pieces, you end up not losing much by not running this color.

17 commons, 18 uncommons, 61 rares and 4 mythics

Commander Image card
Commander Image card
super type imageTerra29

1

Fonti Rinvigorenti

2.59

1

Centro di formazione

9.07

1

Stadio del sottobosco

8.83

1

Pozza Morfica

12.3

1

Salone di Lusso

11.3

1

Malaterra

241.2

1

Frutteto Proibito

5.8

1

Tomba Antica

87.23

1

Taiga

142.12

1

Mare Sotterraneo

280.47

1

Isola Tropicale

166.87

1

Città d'Ottone

14.62

1

Bayou

131.86

1

Isola Vulcanica

264.26

1

Frutteto Esotico

0.11

1

Acquitrino

18.52

1

Palude insanguinata

10.47

1

Cripta di Sangue

12.49

1

Tomba d'Acqua

10.29

1

Delta Inquinato

11.72

1

Confluenza di Mana

32.91

1

Prese d'aria per il vapore

11.88

1

Torre di Comando

0.16

1

Spiaggia Allagata

9.43

1

Colline Boscose

10.09

1

Caverne di Gemme

41.35

1

Catacombe verdeggianti

18.05

1

Foresta Pluviale Nebbiosa

21.1

1

Laghetto Bollente

20.88

super type imageCreatura10

1

Ragavan, Ladruncolo Agile

31.27

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1

Uccelli del Paradiso

5.73

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1

Solcavuoto Dauthi

3.76

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1

L'Oracolo di Thassa

18.92

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1

Estorsore portuale

8.47

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1

Confidente Oscuro

2.9

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1

Agente dell'opposizione

16.87

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1

Spirito Guida degli Elfi

0.89

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1

Guida spirituale scimmiesca

1.08

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1

Il Tristo Mercenario

11.2

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super type imageArtefatto17

1

Loto ingioiellato

28.57

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1

Diamante dell'Occhio del Leone

455.49

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1

Chrome Mox

81.14

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1

Petalo di loto

19.87

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1

Mana Crypt

53.82

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1

Mox di Diamante

699.58

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1

Mox di Opale

127.12

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1

Anello Solare

0.9

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1

Forziere del Mana

59.13

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1

Talismano Wishclaw

1.68

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1

Sigillo Arcano

0.23

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1

Monolito Tetro

312.75

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1

Talismano dell'Indulgenza

0.8

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1

Talismano del Dominio

0.56

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1

Stazione di macinazione

9.05

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1

Pietra Fellwar

0.48

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1

La Cittadella di Bolas

8.22

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super type imageIncantesimo5

1

Tappeto di Fiori

2.01

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1

Remora Mistica

7.01

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1

Breccia dell'Ade

6.29

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1

Biblioteca Silvestre

21.01

Icons of mtgIcons of mtg

1

Studio Ristico

44.21

Icons of mtgIcons of mtg
super type imageStregoneria11

1

Gioco d'azzardo

6.13

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1

Sigillo Imperiale

90.97

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1

Sonda Gitaxian

4.52

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1

Tutore Demoniaco

35.93

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1

Intento Diabolico

8.74

Icons of mtgIcons of mtg

1

Volontà di Jeska

20.57

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1

Ruota della Fortuna

189.79

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1

Rimescolamento Temporale

745.36

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1

Manna

2.39

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1

Rituale di Distruzione

0.56

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1

Scrutare nell'Abisso

2.3

Icons of mtgIcons of mtgIcons of mtgIcons of mtg
super type imageIstantaneo26

1

Sortilegio Fallito

0.94

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1

Tutore Vampirico

41.35

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1

Tempesta d'Agitazione

5.56

Icons of mtg

1

Consulto Demoniaco

13.16

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1

Rito Oscuro

3.1

Icons of mtg

1

Piroscarica

4.13

Icons of mtg

1

Tutore mistico

8.76

Icons of mtg

1

Scarica Elementale Rossa

3.28

Icons of mtg

1

Rivendicazione della Natura

1.64

Icons of mtg

1

Catena di vapore

9.1

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1

Canto del Cigno

8.22

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1

Perforamagie

0.11

Icons of mtg

1

Passo Falso Mentale

7.03

Icons of mtg

1

Rinascita Nociva

5.64

Icons of mtg

1

Trofeo dell'Assassina

3.72

Icons of mtgIcons of mtg

1

Rituale della Cabala

11.51

Icons of mtgIcons of mtg

1

Decadimento improvviso

0.73

Icons of mtgIcons of mtg

1

Congelamento del cervello

9.1

Icons of mtgIcons of mtg

1

Patto Corrotto

16.89

Icons of mtgIcons of mtg

1

Protezione Feroce

30.82

Icons of mtgIcons of mtg

1

Falciata Deviante

34.14

Icons of mtgIcons of mtg

1

Forza della Negazione

41.97

Icons of mtgIcons of mtgIcons of mtg

1

Patto di Fuoco

3.7

Icons of mtgIcons of mtgIcons of mtg

1

Rollick mortale

13.58

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1

Forza di Volontà

42.99

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1

Ad Nauseam

14.6

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98 cards maindeck

Kraum, Ludevic's Opus
Card image

Elenco livelli

Nessun grado

Valutalo tu stesso

*Questo sito contiene link di affiliazione per i quali potremmo ricevere un compenso

Certainly, one of the most beloved commanders of cEDH, its card advantage potential is insane, and so that it doesn't happen, your opponents can only cast one spell per turn. If Kraum is respected, you should get 0-3 cards per turn, if not at most it should reach 5, with the amount of ramps in the deck, it's not difficult to play him kn turn one and start filling the hand since early game.

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Ikra is a controversial commander in cEDH, some like her, some hate her, I, personally, love her. She plays a key role in longer tables, granting you extra life for Ad Nauseam, even if losing life to opponents' attacks, card effects, having an Ikra on the field helps keep Ad Nauseam a possibility.

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The fact that we have a commander who gains life when you attack with any creature and damages a player, in addition to being able to attack with a big flying threat, gives the possibility to pressure your opponents' life totals, while yours gets bigger.

Winning Games

This deck has two different combo lines, which are Thassa Consult and Breach.

Thassa Consult

Combo Condition: Thassa's Oracle and Demonic Consultation/Tainted Pact in hand, and enough mana to cast them.

1. Cast Thassa's Oracle

2. Respond to her ETB by casting the other spell from your hand, naming a card you don't have in your library, exiling all cards from your library.

At Oracle's ETB resolution, you win the game.

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Breach

Here, we have two ways to proceed with the usual one which is Breach + Freeze + LED, and we can also go to Breach + Station + Rock.

Breach Freeze

Combo Condition: Underworld Breach in hand, Brain Freeze, and Lion's Eye Diamond in hand or graveyard, and at least 4 mana available, one blue and one red, the others two do not need to be colored.

1. Cast Underworld Breach;

2. Cast Brain Freeze, targeting you and milling at least 6 cards;

3. Cast Lion's Eye Diamond, discarding your hand and generating 3 blue mana;

4. Repeat step 3 until you have only 3 cards in the graveyard, in addition to the cards you intend to cast, then repeat from step 2 to this step;

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5. When the Storm Count is high enough, target your opponents until they have no cards in their deck and pass the turn, so they lose the game.

Breach Station

Combo condition: Underworld Breach and Grinding Station + one mana rock from the ones below, all on the battlefield and untapped + at least 3 cards in the graveyard.

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All of the above mana rocks generate enough mana to be cast and tapped repeatedly.

1. Tap the mana rock to generate mana;

2. Sacrifice the mana rock using Grinding Station and mill 3 cards from your own library;

3. Cast the mana rock for the escape cost, putting it into play, and untap Grinding Station.

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Repeat the process until you have no cards in your deck, switching the mana rock to one that generates colored mana, then cast Thassa's Oracle and win the game.

Analyzing the Deck's Packages

Ramps

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Speeding up available mana is indispensable: the more mana, the easier it is to cast multiple spells in the same turn.

For this, the deck has all the positive mana stones, the mox that make sense to be in the deck, rocks that generate colored mana, in addition to cards that generate mana only once like Elvish Spirit Guide. In addition to rituals like Culling the Weak, it also includes Grim Hireling, which generates treasures as you deal combat damage to your opponents.

Tutors

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Tutors are the foundation of a deck's consistency, together with a good density of working copies, being able to find the card you need for a situation.

As we have black mana, which helps a lot with one or two mana tutors like Vampiric Tutor, Imperial Seal, Demonic Tutor and Diabolic Intent, in addition to Wishclaw Talisman, which is a reusable tutor if you have bounces to respond to its effect before it resolves.

It is critical to comment that even though red is not the color of tutors, it gives us a great one mana tutor, Gamble Red Entomb, being an optimized tutor good enough to be included in the list, mainly due to its low cost.

Card Draw

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In addition to owning Kraum, this list also has other tools to guarantee you additional cards every turn, such as Dark Confidant, which is falling into disuse, but is still a very efficient card, Ragavan, Nimble Pilferer, which steals cards from the top of the opponent's deck and generates treasures (I promise this is the last time I speak well of this monkey), and that good old set present in basically every deck that can use them: Rhystic Study and Mystic Remora.

Windfall, Wheel of Fortune and Timetwister are simple ways for you to draw many cards after using up everything important in your hand.

Bolas's Citadel, Ad Nauseam and Peer Into the Abyss serve to gain access to a massive number of cards, losing life for it.

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Interactions

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Free counterspells, optimized removals, ways to stop an opponent even if he resolves a spell and serious hate: everything , or almost everything, that a deck needs to interact with its opponents.

We also have Fire Covenant which removes exactly the creatures that need to be eliminated, for a small amount of mana and life, Culling Ritual which, in addition to taking away every nonland permanent with mana value 2 or less, also gives you mana equal to the number of permanents it destroyed.

The counterspell package of this deck is a bit greater than the standard farm decks, just to be used in other occasions than protecting your game.

Strengths & Weaknesses

Strengths

- It's an extremely adaptive deck, being able to respond and deal with different deck types.

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- It is possible to cast Kraum on turn 1.

- The deck can handle opponents attacking you well, not to mention that the commanders are tough enough to kill or withstand many creatures.

Weaknesses

- It's not as fast as other farm decks.

- At tables where your game plan will be faster, Ikra loses its usefulness on the battlefield.

Conclusion

I close this article here, stay tuned as we will soon have another cEDH deck guide!

Thanks for reading!