Introduction
Hey guys. We are back with the third article of the cEDH's B-Side series, where we will analyze decklists aimed at the competitive commander, but only "off-meta" lists.
In the first article, we commented a little on the composition of the most present decks in the meta, so let's go straight to this week's commanders: Okaun, Eye of Chaos and Zndrsplt, Eye of Wisdom! We saw the list straight from cEDH's database.
Commander, Kaylani

29 commons, 15 uncommons, 51 rares and 5 mythics


1
Riverglide Pathway
8.88
1
Training Center
17.33
1
Fiery Islet
0.61
1
Prismatic Vista
48.37
1
Cephalid Coliseum
0.22
5
Island
1.79
1
Ancient Tomb
153.6
1
City of Brass
28.86
1
Mountain
0.55
1
Volcanic Island
495
1
Exotic Orchard
0.22
1
Bloodstained Mire
19.84
1
Polluted Delta
24.28
1
Mana Confluence
67.31
1
Arid Mesa
35.75
1
Steam Vents
22.05
1
Command Tower
0.28
1
Flooded Strand
20.1
1
Wooded Foothills
20.53
1
Gemstone Caverns
78.63
1
Barbarian Ring
0.15
1
Misty Rainforest
36.76
1
Scalding Tarn
35.81
1
Shivan Reef
0.52
1
Dockside Extortionist
31.91
1
Phantasmal Image
5.04
1
Hullbreacher
7.78
1
Frenetic Efreet
11.73
1
Dualcaster Mage
1.76
1
Imperial Recruiter
13.48
1
Simian Spirit Guide
1.91
1
Drift of Phantasms
0.19
1
Teferi, Master of Time
20.15
1
Jeweled Lotus
78.2
1
Lion's Eye Diamond
939.46
1
Chrome Mox
133.53
1
Lotus Petal
37.08
1
Mana Crypt
125.25
1
Mox Diamond
1252.62
1
Mox Opal
225.16
1
Sol Ring
1.68
1
Mana Vault
107.91
1
Arcane Signet
0.28
1
Talisman of Creativity
1.42
1
Grim Monolith
594.99
1
Izzet Signet
0.14
1
Grinding Station
21.91
1
Krark's Thumb
18.77
1
Fellwar Stone
0.8
1
Mystic Remora
12.92
1
Underworld Breach
11.07
1
Copy Artifact
99.55
1
Rhystic Study
89.97
1
Gamble
9.85
1
Faithless Looting
0.2
1
Rite of Flame
5.87
1
Shatterskull Smashing
7.32
1
Twinflame
7.23
1
Wheel of Misfortune
8.11
1
Jeska's Will
39.13
1
Wheel of Fortune
354.84
1
Timetwister
1396.15
1
Windfall
4.38
1
Heat Shimmer
11.71
1
Mizzix's Mastery
2.33
1
Bribery
8.31
1
Time Spiral
172.22
1
Sea Gate Restoration
54.44
1
Knowledge Exploitation
7.81
1
Pact of Negation
21.5
1
Miscast
1.77
1
Flusterstorm
8.6
1
Pyroblast
7.92
1
Mystical Tutor
16.36
1
Red Elemental Blast
6.25
1
Brainstorm
2.02
1
Chain of Vapor
11.72
1
Swan Song
15.95
1
Dispel
1.08
1
Mental Misstep
11.73
1
Cyclonic Rift
58.75
1
Snap
2.29
1
Brain Freeze
17.21
1
Mana Drain
61
1
Winds of Rebuke
0.22
1
Muddle the Mixture
2.35
1
Snapback
0.11
1
Abrade
0.12
1
Fierce Guardianship
64.23
1
Deflecting Swat
64.46
1
Force of Negation
80.29
1
Frantic Search
0.01
1
Misdirection
7.05
1
Force of Will
85.06
98 cards maindeck
Motivation
On the previous decks, we could have a strong discussion about the strengths of each deck and how they attack the current metagame. There were positive points that could be used to justify one deck use over tier decks. We then came to an almost undoubtedly inferior deck to popular decks of the format, which is inevitable when looking at "B" decks. So, why would anyone pilot this Izzet deck?
- You like tossing coins.
- Você like having some victories based solely on luck.
- You have a Frenetic Efreet and wants to use it
- Combat damage with a bit of luck is attractive for you.
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Commanders' Roles on this deck

Okaun, Eye of Chaos is the least important partner. His ability can be used to put some pressure on the life points of decks that run Ad Nauseam.

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As for the good partner, Zndrsplt, Eye of Wisdom is our combo piece and card advantage engine. At the beginning of the combat, we can draw many cards, especially if both commanders are in play.
To those who are unaware, both Commanders check every coin you toss, including those tossed by another commander's trigger and/or by Mana Crypt.
So, you'll usually invest five mana on this blue Ad Nauseam that never truly draws as many cards as Ad Nauseam could. But, Zndrsplt is the second piece of a combo that is always accessible on the command zone.
The deck's Combo

This deck has two combos, but the main combo uses Frenetic Efreet:
Board State: Zndrsplt and Efreet on the battlefield.
- Activate Frenetic Efreet's ability, hold priority and activate it again.
- Repeat the process over and over and as much as you like
- Let Zndrsplt's trigger resolve and draw your entire deck.
- Bounce Zndrsplt (usually with Snapback so you don't deck yourself out)
- Resolve all of the Efreet's triggers
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There is an argument about the non-deterministic nature of the combo; if it happens at a table, solve the Zndrsplt triggers manually with a smile on your face. The combo cannot be considered slow play because the triggers are previously placed on the stack and their resolution no longer depends on the player's action. It is usually understood that the chance of you putting 10 ^ 10 activations on the stack and not drawing your deck is approximately 0 and the combo can be solved at once.
So the idea is simple, activate Efreet and draw the deck. Now how to win the game?
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Winning the Game
The deck runs Thassa's Oracle Bribery to fetch the Oracle from one of the other 3 decks on the board. Bribery is a little less dead than Oracle. After drawing the deck, use the positive rocks to generate enough mana and finish the game. What if there is no deck running Oracle on the table? Check your calendar; you must have returned to 2019. But realistically, if Oracle is in your opponent's hand and not on the deck, we have another combo.
The other combo
Since we are at Izzet colors, we cannot use Oracle + Consultation, so which other Izzet Combo works on this deck? TwinMage!
There are some variations on how to use it, but let's see one of the ways to play this combo:
Initial State: Dualcaster Mage and Twinflame in hand. Five mana available, of which three are red.
- Cast Twinflame and hold priority.
- Cast Dualcaster Mage and target Twinflame with its ETB effect.
- Mage's trigger resolves and it copies Twinflame
- Twinflame's copy targets Dualcaster Mage
- Repeat the process an arbitrary number of times
- Attack with an absurd number of Dualcaster Mage copies
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The combo can also be played with Heat Shimmer rather than Twinflame, but with one additional mana. Heat Shimmer also requires at least one creature on the battlefield.
Note that there is no point in casting the Dualcaster Mage before because if you cast the creature copying spell with Mage in the field, the copied trigger goes to the stack when the original spell has resolved.
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Some lists, including this one, runs Grinding Station, Brain Freeze and Underworld Breach to go off with Lotus Petal and use the Bribery setup mentioned before.
Notable card choices
Let's not waste time with Izzet's boring interaction package or its traditional mana rocks. We have all the usual package: Force of Will, Mana Drain, Mana Crypt, Jeweled Lotus...
But we can also see some cards that fit particularly well with this deck.
Krark's Thumb

Before we met Krark, the Thumbless, his thumb was already very well used on this deck. It has an obvious synergy since we'll probably draw more cards and probably boost Okaum's power more often. It's also a good way to grind games with our commander, but it's not mandatory to win the matchup.
Additional Tutors
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Drift of Phantasms tutors Frenetic Efreet, Dualcaster Mage and Heat Shimmer.
Imperial Recruiter serves the same role, except for Heat Shimmer
Muddle the Mixture has been disappearing from the most popular lists due to the power creep, but it's still a good counter and tutors our combo pieces alongside Underworld Breach.
Flex Slots

The presented list runs wheel effects alongside Hullbreacher (which is no longer optional) as a disruption. Mizzix's Mastery helps with this deck's weakness of having too few recursion effects and can recover some combo pieces, and it synergizes well with a deck that runs fewer creatures.
Knowledge Exploitation is usually a 7 mana Ad Nauseam, but it gives us access to some of the best cards of the format, which we cannot use because we are an Izzet deck.
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Conclusion
Weaknesses
Our commanders having the same mana value makes its curve a bit weird, especially since both cost 5 mana.
Also, having a card advantage engine that relies on your luck can lead to some frustrating matchups.
Strengths
Although some frustrating matchups might happen, your commanders can draw an absurd amount of cards, especially with Krark's Thumb on the battlefield.
The pressure that Okaun can put on your opponent's life totals cannot be ignored since three victorious coin flips are enough to make him hit for lethal.
Furthermore, the "meme" quality of the deck causes even experienced players to underestimate the list. The threat assessment forces us to focus on more aggressive decks, so our partners can go under the radar and steal some victories.
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This ends the third article of the series, soon we will come back with another deck for you who got tired of piloting the same decks.
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