Mono Green Tokens is a new archetype that has been making waves in the Pauper Challenges of the first week of May. Unlike other green Aggro variants, this one focuses on the interaction between Saproling tokens with Echoing Courage while also transforming Glimmer Bairn into an Atog variant capable of winning games with enough creatures on the board.
The Decklist
Pauper, Humberto

75 commons
2
Túnel de escape
0.2
12
Bosque
4.19
4
Jardines de Khalni
2.9
4
Guardaenjambres del Bosque de la Capa
0.08
4
Glimmer Bairn
0.08
2
Rencor
1.8
4
Puños de maderacero
0.27
4
Migración de saprolines
0.44
4
Poder de las masas
0.2
3
Enredaderas del Bosque Extenso
3.02
3
Germinar
1.05
2
Amuleto de vitalidad
0.7
4
Coraje reflejado
0.48
4
Germinar un enjambre
5.16
4
Esparcir las semillas
0.56
60 cartas maindeck
Sideboard 15
3
Hada macabra
10.47
2
Sabotaje jubiloso
0.4
3
Aumentar
1.05
3
Arremeter
0.78
2
Crecimiento que se rompe
0.57
2
Liberación del druida
0.7
This is the same list used by player dbagan13. The plan involves attacking the opponent through two lines: go big with Glimmer Bairn and Cloakwood Swarmkeeper combined with Fists of Ironwood and other token-generating cards, and go wide with Echoing Courage and the various Saproling tokens that we create throughout the game.
The main advantage of going two fronts is that we are less vulnerable to specific hate. However, Fiery Cannonade, End the Festivities and Krark-Clan Shaman are still headaches for this list since we still depend on tokens to work and our only protection against it are effects like Echoing Courage, which can be bypassed with more Shaman activations or Instant-Speed interactions.
Maindeck

Glimmer Bairn is essentially the reason this deck exists, being basically an Atog for a type that, unlike artifacts, does not have all the absurd interactions that Affinity allowed and that led to the banning of the card. It's the big go of the archetype, and a dozen cards are used in the list to perform combo-kills with it.
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Cloakwood Swarmkeeper grows for each token you put into play. A Saproling Migration or Fists of Ironwood on the second turn already turns it into a 3/3, and if it comes alongside a Sprout Swarm, we're already attacking with a 4/4, and the copies that come from the top grow easily with the other spells we have, especially with Scatter the Seeds.

Our plan also involves putting several saprolings into play, since they share the same name and, therefore, grow with Echoing Courage.
Fists of Ironwood is the most important tool among them. It directly interacts with the archetype's go big plan while creating two tokens.
Saproling Migration also creates two tokens, but it has no other effects since we will hardly have enough mana to pay for the Kicker.
Scatter the Seeds and Sprout Swarm offer ways to put more tokens into play without paying their high mana costs, since both have Convoke, allowing us to tap the saprolings we already have on the board to pay their mana costs.
Sprout is not impressive and does not have any extra effects, but it is a cheap source of instant-speed pump for Glimmer Bairn and also interacts with Echoing Courage and Might of the Masses.

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Echoing Courage is the payoff of the go wide plan. Using it with several tokens in play turns all of them into 3/3 creatures, allowing you to deal considerable damage to your opponent during combat.
Might of the Masses also takes advantage of the number of creatures we have in play to increase the power of a creature. It is common to use it on the unblocked token in the go wide lines, or on the creature enchanted with Rancor or Fists of Ironwood in the go big line.
Rancor and Vitality Charm offer ways to give our creatures Trample, with Vitality Charm also creating tokens when necessary. Personally, I'd consider playing four copies of Rancor or increasing the amount of Vines of Vastwood in those slots, but instant-speed Trample wins some games.
Vines of Vastwood is still the best protection tool for Stompy decks. Despite its low-cost pump, it's common to use it for to protect Glimmer Bairn on a combo turn.

Escape Tunnel shouldn't be treated specifically as a land because it's rare to use it as a fetch. Its main function is to ensure that Glimmer Bairn or another creature isn't blocked in combat on a turn that we intend to end the game.
Khalni Garden offers another token for the cost of a tapped land, the equivalent of casting a Sprout, though it does not benefit from other interactions.
Sideboard
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With so many ways to get multiple creatures into play, Gleeful Sabotage can easily handle two artifacts and enchantments on the board for a low cost, making it our best choice against Affinity and Bogles.
Sundering Growth also handles artifacts and enchantments while complementing our game plan by populating the board with another token.

Druid’s Deliverance guarantees a turn against Mono Red variants, Elves, and any other strategy trying to beat us in the race, while also putting another token into play.
Ram Through works with our go big plan, especially with creatures enchanted with Rancor or Fists of Ironwood, where we can deal with an unwanted threat or blocker while pulling the excess damage — we can sequence it with an enchanted Glimmer Bairn to simulate an equivalent of a Double Strike for lethal damage.

Magnify is the main tool for dealing with End the Festivities and Suffocating Fumes while also being able to use it proactively in combat, unlike other options like Wrap in Vigor.
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Faerie Macabre delays Tolarian Terror decks and deals with key pieces from Dredge for no mana cost, allowing us to maximize the efficiency of our turns without having to compromise on speed by paying casting and activation costs.
Sideboard Guide
Mono Blue Terror
IN

OUT

Synthesizer Burn
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IN

OUT

Grixis Affinity
IN

OUT
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Elves
IN

OUT

Mono Blue Faeries
IN
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OUT

Bogles
IN

OUT

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Wrapping Up
That's all for today!
If you have any questions, feel free to leave a comment!
Thanks for reading!
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